![]() However, it felt overly clunky having to choose each time one played a Modular card. One version of Modular was a type of Choose One effect which presented the player with a choice of playing the card as a minion or attaching it to an existing minion as an enchantment. They initially had the idea of Mechs that could "plug-and-play" into each other, leading to the creation of a minion mechanic called Modular with various experimental implementations. When Blizzard started work on The Boomsday Project, they knew they wanted to bring the Mech minion type back in a big way and searched for a mechanic that celebrated Mechs but also felt different from the Mechs in Goblins vs Gnomes, the expansion that first introduced the minion type. This section lists minions which are Magnetic or have the ability to become Magnetic when played. The Deathrattle symbol under the unit does show up however and the Deathrattle effect is executed upon destruction of the minion as expected. The Deathrattle effect of the minion that has been enhanced by a magnetic mech with an in-hand Deathrattle enchantment does not show up in the tooltip of that unit. Val'anyr) are attached to the target mech all the same. In-hand enchantments which give Deathrattle-effects (i.e.For example, Kangor's Endless Army will resurrect a Mech with both the Magnetic buff and the in-hand enchantment. In-hand enchantments given to Magnetic minions are considered part of the Magnetic effect when attached to another Mech.Since the Magnetic minion is no longer on the board when these effects would resolve, they do not trigger. The exception are on-play effects that require a target, such as Hobgoblin or Explosive Runes.Skaterbot becomes a 1/7 after it is played, and then it adds +1/+7 to Wargear. ![]() Skaterbot is played to magnetize onto a Wargear.
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